With one of the targets changing between three possible locations, Agent 47 must use walkie-talkies to establish his whereabouts, a rare occurrence for the series. What the level lacked in environmental beauty it made up for in scale, with clubs/bars, hotels, apartments and stores all open to entry. Set at a Mardi Gras party around a political parade, Agent 47 is tasked with taking out three targets, all with ambitions on the life of the congressman.
“A Murder of Crows” was the first mission in the series to truly show off what IO Interactive could do with crowds. Imagine Agent 47 as Timothy’s lawyer, or an intrigue about the prosecution team being shady, or the jury being bribed.ġ0. The area could be fleshed out further, perhaps to even include some of the county jail and police station areas of the following mission, “Operation Sledgehammer”.īereft of the cumbersome Absolution story, the courthouse area could also be a lot more interesting with some actual assassination targets and extra Mission Stories revolving around the court case in session. “Skurky’s Law” could be great in the World of Assassination engine. Seeing Agent 47 parade around in a judge’s wig is reminiscent of some of the barmy disguises in earlier mission encounters. Agent 47 can take on a few interesting roles too, including becoming involved in the court proceedings as either the judge or as the defendant, Timothy Hawke, aka: The Tin Foil Hat Man. The courthouse makes for a great setting and includes the holding cells and prison area, as well as the judge’s quarters, the stands, and the courtroom itself. Like many of Absolution’s levels, there is an unfortunate lack of focus on actually performing assassinations, but “Skurky’s Law” makes up for it with a thrilling environmental playground. One of the more inventive missions in the maligned Hitman: Absolution was “Skurky’s Law”, which saw Agent 47 navigating his way around a courtroom in search of Victoria, the agency asset he has sworn to protect. Let us know in the comments or on social media what your top missions are from the original Hitman series – and don’t be shy to tell us if we’ve missed one of your favorites! 11. It’s almost certainly a pipe dream, but if even just a handful of these 11 classic missions could get the remake treatment in Glacier 2, we’ve no doubt that Hitman fans would be throwing their money at IO Interactive to get their hands on them!
We instead wonder how those maps would look in the Glacier 2 engine of the World of Assassination games - fully remade in glorious 4K visuals, with bigger environments, more items and targets, improved AI, contextual controls, fully voice-acted Mission Stories, Opportunities and Achievements, and new franchise features, such as the Insight Mode, starting locations and drop-offs, modern inventory management, item distractions, cover-snapping, picture-in-picture notifications, crowd-blending and hiding in bushes. And we’re not just talking about an HD remaster here. With the third entry in the loosely titled World of Assassination trilogy announced for a launch in January 2020, we began to imagine what it would look like if some of the classic levels from across the whole Hitman series’ past were brought into this massive platform of sandbox environments.
This platform, a combination of the sublime Hitman (2016) and Hitman 2 (2018), now consists of three sandbox tutorial missions, thirteen immense main missions, and three Sniper Assassin maps.
It was also more than just a sequel but a whole new platform that would see Agent 47 trekking around levels on the globe on his various assassinations. When IO Interactive launched the simply titled Hitman in 2016, it was a reboot that breathed new life into a struggling franchise.